A note on AI: Any art or writing sample bearing my name that was generated or processed by AI is not authored by me. I take no part in AI renditions of human-made craft, and everything published under my name is made entirely by my own hand. Any AI-generated art or writing that resembles my work was produced from material scraped or taken without my permission, and it infringes my rights over that work.

Diana akaMoonAce

Portfolio

Game art for - Jigsaw Home

Game art for - Jigsaw Home

Hey guys, I want to share with you some of the art that I made and still making for the indie game - Jigsaw Home.
I'm responsible for the visual language of the game and art directing, the art is mainly done by me and a few things done by Tomas the other Game Dev of the game.
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I'm sharing with you the 3 rooms available in the game at the moment of posting this.
There's a lot of assets in there for a proper showcase of everything, but if you're curious and would like to know how I did some of the assets. Check our Youtube channel - https://www.youtube.com/@AnglesofDice/streams
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To play our game and give us some feedback, check us out on itch.io - https://anglesofdice.itch.io/jigsaw-home

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The Water Dragon

The Water Dragon

Personal project: a shader-driven scene with a simple animation, made to test if I could create a 3D render with a hand-painted look.

- Outlines both drawn and generated with Grease Pencil, using line art passes plus thickness and noise modifiers.
- The dragon is a single mesh deformed along a curve, with no rig.
- The whole scene is lit by one point light, with fog cards and background value.
- Three render cameras.

Blender 5.0, EEVEE.

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3D assets - Game - SubwaySurfers

3D assets - Game - SubwaySurfers

Some of the assets I created for SubwaySurfers game, I did a lot of them and considering the NDA contracts or what has or hasn't been used, or even if all of it is out already.
Long story short, there's a lot of assets/files I'm not sure I can show, so here's a sneak peek of what I did before.

Hope you enjoy

All done in blender.

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3D assets - Brawl Stars x Dragonforce

3D assets - Brawl Stars x Dragonforce

Some of the assets I contributed with for Brawl Stars project with Dragon Force. This time only worked on modeling and prepared the UV's for our lead artist at Nieko Play to texture.

If you're interested in look at some final results, here's the videoclip - https://www.youtube.com/watch?v=R1hiRWjRJVk

All work done in Blender, transferred to the master file in maya.

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It's a Nora Kind'a Vibe

It's a Nora Kind'a Vibe

"It's a Nora Kind'a vibe" - Nora has been around for a while, since 2023 to be precise. Started as a 3D cartoon in my Youtube channel, but now you can find a new approach to her story in my webtoon page and my patreon. I'm working on it as a traditional book mixed with comics.

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My Angles of Him

My Angles of Him

"My angles of him" - A comic I've been working on, each page each episode, based on real life events, this is a comic expressed only by visuals with a fantasy twisted viewed by my perspective. Also available on my webtoon page and my patreon.

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Baby Turtle - Process and Final Render

Baby Turtle - Process and Final Render

Something I did for fun, just to understand some light/ camera work... All done in Blender

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Energy ring - Sci-Fi environment

Energy ring - Sci-Fi environment

I've always been passionate about sci-fi, but not all kinds of it... But this rings that can mean so many things in different environments, intrigued me for to long to not doing them and search for different meanings.
In this case, this a portal for a generation/ life cycle
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For this one I just used Blender, and did some vfx with water fluids, materials and procedural textures and lights with volumetric lighting
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What are your thoughts on this one?🤍

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Fox sculpture - traditional sculpting

Fox sculpture - traditional sculpting

My love for sculpting is not only in a digital way, so here's a little fox I've sculpted and I wanted to share with you.
It's a really small sculpture, like it's 4 - 6 cm tall.
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I carved 3 symbols:
- Moon
- 2 runes, first is Uruz - courage, power, strength, second is Wunjo - peace, success, joy
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I hope you enjoy it🤍

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Defender 110 - Vehicle and Environment

Defender 110 - Vehicle and Environment

In an early post I showed you my 3D model - Defender 110, but without environment, but now here it is, with some details at the back of the truck, staging, and landscape.
Blender - 3D models
Unreal Engine5 - Environment and light set up
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Hope you liked it🤍

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The Fisherman: A Codfish Tale

The Fisherman: A Codfish Tale

A videogame developed by me and 2 of my friends - "The Fisherman: A Codfish Tale" is a narrative-driven, exploration-focused game based on the true story of the ship "Maria da Glória", where players will immerse themselves in the challenging life of Lázaro, a Portuguese fisherman during the peak of the cod fishing fleets.

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Harley at Night (UE5)

Harley at Night (UE5)

A 3D model study I did in Blender and implemented in Unreal Engine - "Harley at Night (UE5)". Here's a personal project of a stylized motorcycle, based on the original "Harley-Davidson Custom Fat Boy 114 by Melk Motorcycles", stylized Bench, Lamp and Bridge to work on the composition and lighting.

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Origami Tales

Origami Tales

The first videogame I developed - "Origami Tales" a 3D Point and Click game. Starting with a puzzle/ origami, that you've to fold, to unlock the narrative based on a true story, about the beginning of a relationship between two countries.

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Ming & Qing

Ming & Qing

A card Game developed by me and 2 of my friends - "Ming & Qing" is unique and engaging card game where players immerse themselves in the world of oriental hand fans. The game is designed for 2 to 4 players and centers around combining materials, such as wood, silk, and ivory, to create "slices" of these oriental fans.

The goal of the game is to accumulate the most points by creating the most valuable fan. Each fan requires five slices, and the value of each slice depends on the rarity of the material used to create it. For example, a slice made from ivory is worth more points than one made from wood.

"Ming & Qing" was inspired by a visit to the Fundação do Oriente in Lisbon, where an exhibition on oriental fans sparked the idea for this unique and engaging card game. Get ready to test your strategy as you create your own folding fan and compete for the most points!

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