The Water Dragon




Personal project: a shader-driven scene with a simple animation, made to test if I could create a 3D render with a hand-painted look.
- Outlines both drawn and generated with Grease Pencil, using line art passes plus thickness and noise modifiers.
- The dragon is a single mesh deformed along a curve, with no rig.
- The whole scene is lit by one point light, with fog cards and background value.
- Three render cameras.
Blender 5.0, EEVEE.